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  • 🗝️ Bosskey Newsletter 28 - Cyberpunk Vampires, Palworld gets Sued, Tencent Game Gen O AI Worlds

🗝️ Bosskey Newsletter 28 - Cyberpunk Vampires, Palworld gets Sued, Tencent Game Gen O AI Worlds

# 🗝️ Bosskey Newsletter #3 Things: 1 🎮 Game news, 1 🔎 Interesting Find, 1 📱Social Post. Written by a Part Time Indie Game Dev

Hi There Gamers and Devs,

Been a while but here is another edition of the 3 Things Newsletter. Recently been Looking through various game trailers and things on Youtube from the Tokyo Game Show and Working on my Unity Game.

Here is 3 Things I came across:

🎮 A Cyberpunk Vampire Game

🔎 Interesting Find Tencent AI Game Gen worlds

📱Palworld gets sued by Nintendo

🎮 Game News

Vampire Syndicate Games of MoonFall a

Vampire Cyberpunk

Came across this on social media and kickstarter, a game with Vampires in a Cyberpunk Universe. developed by Memory of Eternity a Solo Dev, this is the 2nd Kickstarter attempt at the game. He released a demo on itch.io previously.

His a first attempt at the game was a Top Down CRPG and first Kickstarter did not reach it goals. This it will at the time of writing. I am not sure how much solo dev work he did but I do have a guess he contracted freelancers too like the Manor Lords Dev.

One thing I noticed is the developer sticking to a Genre which has Adult Themes and mashing it with a cyberpunk theme. Which is interesting and helps positing it differently from other cyberpunk games.

Published together with Tiny Hat studios, I am sure it will attract its own audience.

Screens:

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Links: 

📱Social Post

The popular survival craft game "Pal World" is finally available in Early Access! - Saiga NAK

PalWorld gets sued by Nintendo

Saw this on various Socials. Looks like Nintendo is finally suing Pocket Pair for Patent Infringement. I am not so sure if Nintendo would do this has a case unless it knows it can win.

I do hope PalWorld can stick around or be reworked to changed what Nintendo sees as copyright infringement.

I believe this video explains it best. A generation before that loved pokemon wanted more innovation from Pokemon but got nothing so I guess this is Nintendo just trying to protect its Turf and scaring away others.

Bellurar news:

Youtube Shorts Link to Channel 4 news

“MacLean agrees with the sentiment that Palworld's global success, as well as its widely reported multiplatform and multimedia and merchandising efforts, would've chummed the waters and helped push Nintendo to take action. Famously litigious as it is, it wouldn't go after just anyone in court. "Just look at Etsy. Thousands upon thousands of Pokémon keychains, t-shirts and figures made without consent from Nintendo, but the legal costs to send a letter to all of those persons likely wouldn’t be worth it financially for them."

For Nintendo, there's also another benefit to this of legal action, MacLean adds. "Nintendo would also be viewing enforcements like these as a sort of investment in imposing an unspoken fear of retribution in the marketplace for other companies, as in, ‘Look what we did to this guy, don’t cross us and we won’t do it to you too.' Even if they don’t intend to enforce these patents ever again, the fear would still be there to deter other companies." “

Link:

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🔎 Interesting Finds

Tencent AI Open World

Unlike traditional game development methods, which require months of manual work to craft detailed environments and intricate gameplay elements, GameGen O taps into artificial intelligence to automate these processes. Powered by a diffusion transformer model, GameGen O has been trained on the expansive OGameData dataset, sourced from over 150 next-generation games across multiple genres and more than 4,000 hours of video content. This enables the model to simulate gameplay in a wide range of settings, generating everything from dynamic characters to immersive worlds with minimal input from developers.

Right now this is similar to the Doom AI Gen, where it outputs a video with no interactivity. But they are trying to work on a system that does. It can be good for prototyping some ideas out.

Currently, GameGen O’s primary capability is generating video sequences that simulate open-world gameplay rather than allowing full real-time player interaction. However, it serves as a powerful tool for game developers, providing an efficient way to create high-quality game assets.

My Thoughts

I do have a thought that Game Dev might get democratised even further driving down the value of the content? But it will still require work to implement the AI as most AI seems to specialised.

So the only way is to make niche and have a strong brand presense and audience.

The immediate risks There is issues on copyright, job losses as state by Amazon Games Boss on AI I do feel at work AI is seen as a way to increase productivity but with any new tech it creates more integration work and issues.

I am already using AI for some fo the code generation and logos just to learn things and save a bit of time while I craft the rest of the game.

Link: AI Katana

Amazon Games Boss on AI

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